FLYBY GAMES

201

Who is it for?

201 is the ideal opening game for any pairs, couples, or small groups.

Everywhere on the board counts for something, so it's rewarding for beginners, or those just getting their eye in for the day.

201 can be played solo or in teams.

Objective

Reduce your score from the starting point of 201, to finish on exactly zero.

Unlike 501, you do not need to finish on a double.

Scoring

201 uses standard dart scoring.

  • Each player throws 3 darts per turn
  • Board sections score from 1 to 20
  • Outer ring = double score, inner ring = treble score
  • Bullseye = 50 points; outer bull = 25 points
  • Add up the total from all 3 darts

Rules

  • Each player or team starts with 201 points.
  • The FLYBY system randomises the order of play at the start of the game.
  • Players or teams take turns, throwing three darts per round.
  • FLYBY automatically tracks the location and score of each dart as it lands.
  • The score from each round is subtracted from your remaining total.
  • Scores are updated live, and the system clearly indicates whose turn is next.
  • Turns rotate once the previous player's darts have been removed from the board.
  • To win, you must reach exactly zero.
  • If a player goes below zero, the round is a bust, and their score reverts to what it was before that turn.
  • The game continues until a player or team finishes on exactly zero.

Winning the Game

To win, you must reach exactly zero. Unlike 501, no double is required to finish.

When a team finishes on zero, any remaining players in that round are allowed to complete their turns.

If another team also finishes on zero in that same round, the game goes to a bonus tiebreaker: Sudden Death.

Sudden Death

If two or more teams reach exactly zero points and check out on the same turn, the game extends to Sudden Death.

Each team will be playing the same rules, but now counting down from a target of 51 points.